#include <GL/gl.h> #include <GL/glu.h> #include "aux.h" #define GRAD 360 static int day = 0, year = 0, monat = 0; static float links = -200.0, rechts = 200.0, oben = 200.0 , unten = -200.0; void monatAdd (void) { monat = (monat + 1) % GRAD; } void monatSubtract (void) { monat = (monat - 1) % GRAD; } void dayAdd (void) { day = (day + 1) % GRAD; } void daySubtract (void) { day = (day - 1) % GRAD; } void yearAdd (void) { year = (year + 1) % GRAD; } void yearSubtract (void) { year = (year - 1) % GRAD; } void zoom(void) { float w = rechts - links ; float h = oben - unten; h = h/4; w = w/4; links += w; rechts -= w; oben -= h; unten += h; printf("links = %f rechts = %f oben = %f unten = %f\n",links,rechts,oben,unten); myReshape(); } void back(void) { float w = rechts - links ; float h = oben - unten; h = h/2; w = w/2; links -= w; rechts += w; oben += h; unten -= h; printf("links = %f rechts = %f oben = %f unten = %f\n",links,rechts,oben,unten); myReshape(); } void up(void) { float w = rechts - links ; float h = oben - unten; h = h/4; unten += h; oben += h; printf("links = %f rechts = %f oben = %f unten = %f\n",links,rechts,oben,unten); myReshape(); } void down(void) { float w = rechts - links ; float h = oben - unten; h = h/4; unten -= h; oben -= h; printf("links = %f rechts = %f oben = %f unten = %f\n",links,rechts,oben,unten); myReshape(); } void left(void) { float w = rechts - links ; float h = oben - unten; w = w/4; links -= w; rechts -= w; printf("links = %f rechts = %f oben = %f unten = %f\n",links,rechts,oben,unten); myReshape(); } void right(void) { float w = rechts - links ; float h = oben - unten; w = w/4; links += w; rechts += w; printf("links = %f rechts = %f oben = %f unten = %f\n",links,rechts,oben,unten); myReshape(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f (1.0, 1.0, 1.0); glPushMatrix(); /* draw sun */ auxWireSphere(1.392); /* mio km */ /* draw smaller planet */ glRotatef ((GLfloat) year, 0.0, 1.0, 0.0); glTranslatef (149.6, 0.0, 0.0); /* abstand erde sonne = 149.6 mio km */ glPushMatrix(); glRotatef (5.0, 0.0, 0.0, 1.0 ); /* mondebene */ glRotatef ((GLfloat) monat, 0.0, 1.0, 0.0); glTranslatef(0.386,0.0, 0.0); auxWireSphere(0.003); glPopMatrix(); glRotatef(27.0, 0.0, 0.0 , 1.0 ); /* kippen */ glRotatef(90.0, 1.0, 0.0 , 0.0 ); glRotatef ((GLfloat) day, 0.0, 0.0, 1.0); auxWireSphere(0.012); glPopMatrix(); glFlush(); } void myinit (void) { glShadeModel (GL_FLAT); } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(links,rechts,unten, oben,-200.0,200.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef (0.0, 0.0, -5.0); } int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 500, 500); auxInitWindow (argv[0]); myinit (); auxKeyFunc (AUX_y, yearSubtract); auxKeyFunc (AUX_x, yearAdd); auxKeyFunc (AUX_v, monatAdd); auxKeyFunc (AUX_b, monatSubtract); auxKeyFunc (AUX_n, dayAdd); auxKeyFunc (AUX_m, daySubtract); auxKeyFunc (AUX_z, zoom); auxKeyFunc (AUX_u, back); auxKeyFunc (AUX_UP, up); auxKeyFunc (AUX_DOWN, down); auxKeyFunc (AUX_LEFT, left); auxKeyFunc (AUX_RIGHT, right); auxReshapeFunc (myReshape); auxMainLoop(display); }