#include <GL/gl.h> #include "aux.h" int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 500, 500); auxInitWindow (argv[0]); glClear(GL_COLOR_BUFFER_BIT); glOrtho(-10.0, 10.0, -10.0, 10.0, -10.0, 10.0); glBegin(GL_POLYGON); glVertex2f(0.0, 0.0); glVertex2f(0.0, 3.0); glVertex2f(3.0, 3.0); glVertex2f(4.0, 1.5); glVertex2f(3.0, 0.0); glEnd(); glBegin(GL_LINE_STRIP); glVertex2f(0.0, 0.0); glVertex2f(0.0,-3.0); glVertex2f(-3.0,-3.0);glVertex2f(-4.0,-1.5); glVertex2f(-3.0,0.0); glEnd(); glFlush(); sleep (10); }