#include <GL/gl.h> #include <GL/glu.h> #include "aux.h" GLuint listName = 1; void myinit (void) { glNewList (listName, GL_COMPILE); glColor3f (1.0, 0.0, 0.0); glBegin (GL_TRIANGLES); glVertex2f (0.0, 0.0); glVertex2f (1.0, 0.0); glVertex2f (0.0, 1.0); glEnd (); glTranslatef (1.5, 0.0, 0.0); glEndList (); glShadeModel (GL_FLAT); } void drawLine (void) { glBegin (GL_LINES); glVertex2f (0.0, 0.5); glVertex2f (15.0, 0.5); glEnd (); } void display(void) { GLuint i; glClear (GL_COLOR_BUFFER_BIT); glColor3f (0.0, 1.0, 0.0); for (i = 0; i < 10; i++) glCallList (listName); drawLine (); glFlush (); } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) gluOrtho2D (0.0, 2.0, -0.5 * (GLfloat) h/(GLfloat) w, 1.5 * (GLfloat) h/(GLfloat) w); else gluOrtho2D (0.0, 2.0 * (GLfloat) w/(GLfloat) h, -0.5, 1.5); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 400, 50); auxInitWindow (argv[0]); myinit (); auxReshapeFunc (myReshape); auxMainLoop(display); }