#include <GL/gl.h>
#include "aux.h"

int main(int argc, char** argv)
{
        GLfloat i;
        auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
        auxInitPosition (0, 0, 500, 500);
        auxInitWindow (argv[0]);

        while(1)
        for (i=0.0;i<1;i+=0.001)
        {
        glClearColor (i, i, i, 0.0);
        glClear(GL_COLOR_BUFFER_BIT);
        glFlush();
        }

}